String commands, also known as strcmds or nonccmds, are strings forwarded over the network for processing, rather than being handled by the command system.
Client string commands¶
This process occurs when a command is not found in the client, or when the
cmd command is used to directly forward the command to the server. You can also run this for bots using
There are a few types of client string commands:
- Engine client commands: these are special commands already registered on the client and server as console commands, but are handled through string forwarding. These are all listed in the cvarlist.
- Dispatch client commands: these are console commands only registered on the server (flagged as
GAMEDLL), but are accepted to be run by the client. These are listed on the cvarlist as well.
- Client commands: these are all other commands, which are parsed manually by handlers through their string command and arguments. These are not listed on the cvarlist.
List of client string commands¶
In-Game menu commands¶
closedwelcomemenu: handles what menu to display when joining the server (team or class menu depending on auto team). Useful to fix when you get stuck in spectator after closing MOTD.
team_ui_setup: open team select
autoteam: joins a team automatically.
menuopen: open class menu
menuclosed: close class menu
arena_changeclass: changes class in arena mode
jointeam: specify the team to change to, limited to every 2 seconds
joinclass: specify the class to change to, limited to every 0.5 seconds
resetclass: suicides and resets the player class in highlander mode
show_motd: shows the MOTD
show_htmlpage: shows a specified URL as MOTD
closed_htmlpage: notifies the MOTD was closed
showroundinfo: shows round info panel
voicemenu: plays a voice command by menu and item index, ex:
voicemenu 1 2
tournament_readystate: set a team as ready.
tournament_teamname: set the team name.
tournament_player_readystate: set yourself as ready.
done_viewing_loot: finishes viewing loot in MvM
ignoremsg: says what chat messages to ignore. cycles between ignore none, ignore all, and ignore team.
Vote: internal command for casting votes.
next_map_vote: command for choosing between map selections in Casual, 0, 1 or 2.
weapon_taunt: does a taunt
taunt: same as
stop_taunt: stops a long taunt
build: builds a building or sapper
destroy: destroys a building
eureka_teleport: for the Eureka Effect, teleports home, or if specified, a specific location: 0 (home) or 1 (teleport exit)
extendfreeze: extends death time by 2 seconds
pda_click: play PDA click animation
boo: while a ghost, says boo.
td_buyback: buys back in MvM
loot_response: plays voice line for getting loot in MvM game end. args:
coach_command: when coaching, handles coaching instructions (attack, defend, look, go)
vehicleRole: switches vehicle role index while in a vehicle.
killtarget: destroys an entity target by name/classname or uses picker. Only works with
sv_cheats 1when executed as the server host.
addcond: adds player condition by ID
removecond: removes player condition by ID.
mp_playgesture: play a gesture by name, requires
mp_playanimation: play a sequence by name, requires
te: spawns a test temp ent. Requires
demorestart: requests a full update packet from the server
fade: fades the screen to a black tint
condump_on: turn on Power Play, if there is another argument, will enable for the whole team.
condump_off: turn off Power Play, if there is another argument, will disable for the whole team.
playerperf: dumps player packet history
nextmap: tells you the next map.
timeleft: tells you the time left for the map.
spectate: enters spectator mode
spec_next: moves to next player in spectate
spec_prev: moves to prev player in spectate
spec_mode: changes camera mode for spectate
spec_player: spectates by SteamID, player name or server #UserID
spec_goto: spectates at coordinates x y z pitch yaw
vban: an internal command for sending a mask for telling the server what voice data from players to ignore due to muted status.
VModEnable: tells the server to not send voice data (
0) or to send voice data (
1). Used to communicate the status of
Server string commands¶
This process occurs when the server wants the client to run a command which is flagged by
You can use the
clientcmd command or a
point_clientcommand entity to send these commands.