cvar list
--------------
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open
_fov : 0 : , "cl" : Automates fov command to server.
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report
abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners : 0 : , "sv", "cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8 : , "sv" :
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_hull_attacks : 0 : , "sv" :
ai_show_think_tolerance : 0 : , "sv" :
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0 : , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv", "cheat" :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
+alt1 : cmd : :
-alt1 : cmd : :
+alt2 : cmd : :
-alt2 : cmd : :
ammo_max : 5000 : , "sv", "rep" :
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
askconnect_accept : cmd : : Accept a redirect request by the server.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
+attack2 : cmd : :
-attack2 : cmd : :
+attack3 : cmd : :
-attack3 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
+back : cmd : :
-back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
bind_mac : cmd : : Bind this key but only on Mac, not win32
binds_per_command : 1 : , "cl" :
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
bot : cmd : : Add a bot.
bot_changeclass : cmd : : Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier).
bot_changeteams : cmd : : Make all bots change teams
bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them.
bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack.
bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot
bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch.
bot_debug : 0 : , "sv", "cheat" : Bot debugging.
bot_dontmove : 0 : , "sv", "cheat" :
bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
bot_hurt : cmd : : Hurt a bot by team, or all bots ('all').
bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump.
bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all').
bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name>
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you.
bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets.
bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames : 0 : , "sv", "cheat" :
bot_refill : cmd : : Refill all bot ammo counts
bot_saveme : 0 : , "sv", "cheat" :
bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to.
bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
box : cmd : : Draw a debug box.
+break : cmd : :
-break : cmd : :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
bsp_repack : cmd : : Repack and output a (re)compressed version of a bsp file
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
c_maxdistance : 200 : , "a", "cheat", "cl" :
c_maxpitch : 90 : , "a", "cheat", "cl" :
c_maxyaw : 135 : , "a", "cheat", "cl" :
c_mindistance : 30 : , "a", "cheat", "cl" :
c_minpitch : 0 : , "a", "cheat", "cl" :
c_minyaw : -135 : , "a", "cheat", "cl" :
c_orthoheight : 100 : , "a", "cheat", "cl" :
c_orthowidth : 100 : , "a", "cheat", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : 0 : , "cheat", "cl" :
cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist : 150 : , "a", "cheat", "cl" :
cam_idealdistright : 0 : , "a", "cheat", "cl" :
cam_idealdistup : 0 : , "a", "cheat", "cl" :
cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "cheat", "cl" :
cam_idealyaw : 0 : , "a", "cheat", "cl" :
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cheat", "cl" :
+camdistance : cmd : :
-camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
+camout : cmd : :
-camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
catapult_physics_drag_boost : 2 : , "sv", "rep" :
cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size.
cc_spawn_merasmus_at_level : cmd : : Force Merasmus to spawn at a specific difficulty level
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful for diffing purposes
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changeclass : cmd : : Choose a new class
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server.
changeteam : cmd : : Choose a new team
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_always_flush_models : 0 : : If set, always flush models between map loads. Useful on systems under memory pressure.
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_ask_bigpicture_controller_opt_out : 0 : , "a", "cl" : Whether the user has opted out of being prompted for controller support in Big Picture.
cl_ask_blacklist_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_blacklist_max_session_duration : 60 : , "cl" : If player stays on a server for less than this time (in seconds) prompt to add server to blacklist
cl_ask_blacklist_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to blacklist servers
cl_ask_favorite_for_any_server : 0 : , "cl" : If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_favorite_min_session_duration : 600 : , "cl" : If player stays on a server for longer than this time (in seconds) prompt to add server to favorites
cl_ask_favorite_opt_out : 0 : , "a", "cl" : If nonzero, don't auto-ask to favorite servers
cl_autoreload : 1 : , "a", "user", "cl" : When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired.
cl_autorezoom : 1 : , "a", "user", "cl" : When set to 1, sniper rifle will re-zoom after firing a zoomed shot.
cl_backspeed : 450 : , "sv", "cheat", "rep" :
cl_blobbyshadows : 0 : , "cl" :
cl_bobcycle : 0 : , "cheat", "cl" :
cl_bobup : 0 : , "cheat", "cl" :
cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_coach_find_coach : cmd : : Request a coach for the current game
cl_coach_toggle : cmd : : Toggle coach status
cl_crosshair_blue : 200 : , "a", "cl" :
cl_crosshair_file : 0 : , "a", "cl" :
cl_crosshair_green : 200 : , "a", "cl" :
cl_crosshair_red : 200 : , "a", "cl" :
cl_crosshair_scale : 32 : , "a", "cl" :
cl_crosshairalpha : 200 : , "a", "cl" :
cl_crosshaircolor : 0 : , "a", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_debug_player_perf : 0 : :
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
cl_decline_first_notification : cmd : : Tries to decline/remove the first notification
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
cl_detaildist : 1200 : : Distance at which detail props are no longer visible
cl_detailfade : 400 : : Distance across which detail props fade in
cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
cl_disconnect_prompt : cmd : : Prompt about disconnect
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair : 1 : , "a", "cl" :
cl_ejectbrass : 1 : :
cl_enable_text_chat : 1 : , "a", "cl" : Enable text chat in this game
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_uses_world_model : 0 : , "cl" : Causes the third person model to be drawn instead of the view model
cl_flag_return_height : 82 : , "sv", "cheat" :
cl_flag_return_size : 20 : , "cheat", "cl" :
cl_flipviewmodels : 0 : , "a", "user", "cl" : Flip view models.
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forwardspeed : 450 : , "sv", "cheat", "rep" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_gameserver_create_identity : cmd : : Creates a new game server account associated with the currently logged in steam account
cl_gameserver_list : cmd : : List all the game server accounts owned by the currently logged in steam account
cl_gameserver_reset_identity : cmd : : Resets the identity token for a given game server
cl_hud_killstreak_display_alpha : 120 : , "a", "cl" : Adjusts font alpha value of killstreak notices. Range is from 0 to 255 (default is 200).
cl_hud_killstreak_display_fontsize : 0 : , "a", "cl" : Adjusts font size of killstreak notices. Range is from 0 to 2 (default is 1).
cl_hud_killstreak_display_time : 3 : , "a", "cl" : How long a killstreak notice stays on the screen (in seconds). Range is from 0 to 100.
cl_hud_minmode : 0 : , "a", "cl" : Set to 1 to turn on the advanced minimalist HUD mode.
cl_hud_playerclass_use_playermodel : 1 : , "a", "cl" : Use player model in player class HUD.
cl_hudhint_sound : 1 : , "a", "cl" : Disable hudhint sounds.
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "a", "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 2 : , "a", "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff : 20 : , "cl" : Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_mainmenu_safemode : 0 : , "cl" : Enable safe mode
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd : 3 : , "cl" :
cl_meathook_neck_pivot_ingame_up : 7 : , "cl" :
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_comms : 1 : , "a", "cl" : If 1, then all communications from a player will be blocked when that player is muted, including chat messages.
cl_muzzleflash_dlight_1st : 1 : , "cl" :
cl_mvm_wave_status_visible_during_wave : 0 : , "a", "cl" : Display full wave contents while a wave is active in MvM.
cl_new_impact_effects : 0 : , "cl" :
cl_notifications_max_num_visible : 3 : , "a", "cl" : How many notifications are visible in-game.
cl_notifications_move_time : 0 : , "a", "cl" : How long it takes for a notification to move.
cl_notifications_show_ingame : 1 : , "a", "cl" : Whether notifications should show up in-game.
cl_obj_fake_alert : 0 : , "cl" :
cl_obj_test_building_damage : -1 : , "cheat", "cl" : debug building damage
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_retire_cost : 0 : , "cheat", "cl" :
cl_particle_show_bbox : 0 : , "cheat", "cl" :
cl_particle_show_bbox_cost : 0 : , "cheat", "cl" : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start : cmd : : Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop : cmd : : Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count : 0 : , "cl" : Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns.
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchspeed : 225 : , "cl" : Client pitch speed.
cl_pitchup : 89 : , "cheat", "cl" :
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 1 : , "user", "cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_promotional_codes_button_show : 1 : , "a", "cl" : Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_fade_time : 15 : , "cl" :
cl_ragdoll_forcefade : 0 : , "cl" :
cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" :
cl_reload_localization_files : cmd : : Reloads all localization files
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair : 1 : , "a", "cl" :
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client.
cl_show_market_data_on_items : 1 : , "a", "cl" : 0 = Never. 1 = Only when showing borders for Market-listable items. 2 = Always.
cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems.
cl_show_splashes : 1 : , "cl" :
cl_showbackpackrarities : 0 : , "a", "cl" : 0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items.
cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
cl_showpluginmessages : 0 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 450 : , "sv", "cheat", "rep" :
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_software_cursor : 0 : , "a", "cl" : Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_carrieditems : 1 : , "a", "cl" : Show non-standard items being carried by player you're spectating.
cl_spec_mode : 1 : , "a", "user", "server_can_execute", "cl" : spectator mode
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_spraydisable : 1 : , "a", "cl" : Disable player sprays.
cl_steamscreenshots : 1 : , "a", "cl" : Enable/disable saving screenshots to Steam
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
cl_threaded_client_leaf_system : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_trade : cmd : : Trade with a person by player name
cl_trade_steamid : cmd : : Trade with a person by steam id
cl_trading_show_requests_from : 3 : , "a", "cl" : View trade requests from a certain group only.
cl_training_class_unlock_all : cmd : : Unlock all training
cl_training_completed_with_classes : 0 : , "a", "cl" : Bitfield representing what classes have been used to complete training.
cl_trigger_first_notification : cmd : : Tries to accept/trigger the first notification
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_upspeed : 320 : , "sv", "cheat", "rep" :
cl_use_tournament_specgui : 0 : , "a", "cl" : When in tournament mode, use the advanced tournament spectator UI.
cl_view : cmd : : Set the view entity index.
cl_voice_filter : 0 : : Filter voice by name substring
cl_vote_ui_active_after_voting : 0 : , "cl" :
cl_vote_ui_show_notification : 0 : , "cl" :
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_yawspeed : 210 : , "cl" : Client yaw speed.
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
+commandermousemove : cmd : :
-commandermousemove : cmd : :
commentary : 0 : , "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 : , "a", "cl" :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 0 : , "a" : Allows the console to be activated.
con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries with timestamps
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
+context_action : cmd : : Use the item in the action slot.
-context_action : cmd : :
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
create_flashlight : cmd : :
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
currency_give : cmd : : Have some in-game money.
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 256 : : Size in MB.
dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debugsystemui : cmd : : Show/hide the debug system UI.
decalfrequency : 10 : , "sv", "nf" :
default_fov : 75 : , "cheat", "cl" :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disguise : cmd : : Disguises the spy.
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
dlight_debug : cmd : : Creates a dlight in front of the player
download_debug : 0 : , "norecord" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropitem : cmd : : Drop the flag.
ds_autodelete : 0 : , "a", "norecord", "cl" : Demo support - automatically delete .dem files with no associated bookmark or kill streak events.
ds_dir : 0 : , "a", "norecord", "cl" : Demo support - will put all files into this folder under the gamedir. 24 characters max.
ds_enable : 0 : , "a", "norecord", "cl" : Demo support - enable automatic .dem file recording and features. 0 - Manual, 1 - Auto-record competitive matches, 2 - Auto-record all matches, 3 - Auto-record tournament (mp_tournament) matches
ds_kill_delay : 15 : , "a", "norecord", "cl" : Demo support - maximum time between kills for tracking kill streaks.
ds_log : 1 : , "a", "norecord", "cl" : Demo support - log kill streak and bookmark events to an associated .txt file.
ds_mark : cmd : : Demo support - bookmark (with optional single-word description) the current tick count for the demo being recorded.
ds_min_streak : 4 : , "a", "norecord", "cl" : Demo support - minimum kill streak count before being recorded.
ds_notify : 0 : , "a", "norecord", "cl" : Demo support - text output when recording start/stop/bookmark events : 0 - console, 1 - console and chat, 2 - console and HUD.
ds_prefix : 0 : , "a", "norecord", "cl" : Demo support - will prefix files with this string. 24 characters max.
ds_record : cmd : : Demo support - start recording a demo.
ds_screens : 1 : , "a", "norecord", "cl" : Demo support - take screenshot of the scoreboard for non-competitive matches or the match summary stats for competitive matches. For competitive matches, it will not capture the screenshot if you disconnect from the server before the medal awards have completed.
ds_sound : 1 : , "a", "norecord", "cl" : Demo support - play start/stop sound for demo recording.
ds_status : cmd : : Demo support - show the current recording status.
ds_stop : cmd : : Demo support - stop recording a demo.
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 0 : , "demo" :
dsp_speaker : 0 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 1 : , "a", "demo" :
dsp_water : 0 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
dump_all_caches : cmd : : Dump the contents all subsribed SOCaches
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_panels : cmd : : Dump Panel Tree
dump_particlemanifest : cmd : : Dump the list of particles loaded.
dump_x360_cfg : cmd : : Dump X360 config files to disk
dump_x360_saves : cmd : : Dump X360 save games to disk
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumplongticks : cmd : : Enables generating minidumps on long ticks.
dumpsavedir : cmd : : List the contents of the save directory in memory
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
endmovie : cmd : : Stop recording movie frames.
engine_no_focus_sleep : 50 : , "a" :
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ensure_so_trackers_for_steamid : cmd : : Ensures a steamID has all the trackers it should have, with extra spew along the way
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , "cheat", "cl" :
fog_colorskybox : -1 : , "cheat", "cl" :
fog_enable : 1 : , "cheat", "cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat", "cl" :
fog_end : -1 : , "cheat", "cl" :
fog_endskybox : -1 : , "cheat", "cl" :
fog_maxdensity : -1 : , "cheat", "cl" :
fog_maxdensityskybox : -1 : , "cheat", "cl" :
fog_override : 0 : , "cheat", "cl" :
fog_start : -1 : , "cheat", "cl" :
fog_startskybox : -1 : , "cheat", "cl" :
fogui : cmd : : Show/hide fog control UI.
force_centerview : cmd : :
+forward : cmd : :
-forward : cmd : :
fov : cmd : : Change players FOV
fov_desired : 75 : , "a", "user", "cl" : Sets the base field-of-view.
fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug : 0 : , "sv" :
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : : 0:Off, 1:Blocking only, 2:All
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
gamemenucommand : cmd : : Issue game menu command.
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_hide_dialog : cmd : : asdf
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_show_dialog : cmd : : Show an arbitrary Dialog.
gameui_xbox : 0 : :
getpos : cmd : : dump position and angles to the console
ghost_spawn : cmd : : Spawns a Ghost where the player is looking.
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround : 1 : :
gl_clear : 0 : , "cl" :
gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable : 1 : , "a", "cl" : Enable entity outline glow effects.
glow_outline_width : 10 : , "cheat", "cl" : Width of glow outline effect in screen space.
god : cmd : : Toggle. Player becomes invulnerable.
+graph : cmd : :
-graph : cmd : :
-grenade1 : cmd : :
+grenade1 : cmd : :
-grenade2 : cmd : :
+grenade2 : cmd : :
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
hap_damagescale_game : 0 : , "cl" :
hap_HasDevice : 0 : , "user", "cl" : falcon is connected
hap_melee_scale : 0 : , "numeric", "cl" :
hap_noclip_avatar_scale : 0 : , "numeric", "cl" :
hap_ui_vehicles : 0 : , "cl" :
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
+helpme : cmd : :
-helpme : cmd : :
hide_server : 0 : , "sv" : Whether the server should be hidden from the master server
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hl2_episodic : 0 : , "sv", "rep" :
host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale : 1 : , "rep" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
hostip : 0 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_achievement_count : 8 : , "a", "cl" : Max number of achievements that can be shown on the HUD
hud_achievement_count_engineer : 3 : , "a", "cl" : Max number of achievements that can be shown on the HUD when you're an engineer
hud_achievement_description : 1 : , "a", "cl" : Show full descriptions of achievements on the HUD
hud_achievement_glowtime : 2 : , "cl" : Duration of glow effect around incremented achievements
hud_achievement_tracker : 1 : , "cl" : Show or hide the achievement tracker
hud_autoaim_method : 1 : , "cl" :
hud_autoaim_scale_icon : 0 : , "cl" :
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_classautokill : 1 : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass.
hud_combattext : 1 : , "a", "user", "cl" :
hud_combattext_batching : 0 : , "a", "user", "cl" : If set to 1, numbers that are too close together are merged.
hud_combattext_batching_window : 0 : , "a", "cl" : Maximum delay between damage events in order to batch numbers.
hud_combattext_blue : 0 : , "a", "user", "cl" :
hud_combattext_doesnt_block_overhead_text : 1 : , "a", "user", "cl" : If set to 1, allow text like 'CRIT' to still show over a victim's head.
hud_combattext_green : 0 : , "a", "user", "cl" :
hud_combattext_healing : 1 : , "a", "user", "cl" : Shows health restored per-second over heal targets.
hud_combattext_red : 255 : , "a", "user", "cl" :
hud_damagemeter : 0 : , "cheat", "cl" : Display damage-per-second information in the lower right corner of the screen.
hud_damagemeter_ooctimer : 1 : , "cl" : How many seconds after the last damage event before we consider the player out of combat.
hud_damagemeter_period : 0 : , "cl" : When set to zero, average damage-per-second across all recent damage events, otherwise average damage across defined period (number of seconds).
hud_damagemeter_report : 1 : , "cl" : Display end-of-combat DPS result (from first damage even to last before OOC timer hit).
hud_deathnotice_time : 6 : , "cl" :
hud_draw_active_reticle : 0 : , "cl" :
hud_draw_fixed_reticle : 0 : , "a", "cl" :
hud_drawhistory_time : 5 : , "cl" :
hud_escort_interp : 0 : , "cl" :
hud_escort_test_progress : -1 : , "cl" :
hud_escort_test_speed : -1 : , "cl" :
hud_fastswitch : 0 : , "a", "cl" :
hud_freezecamhide : 0 : , "a", "cl" : Hide the HUD during freeze-cam
hud_magnetism : 0 : , "cl" :
hud_medicautocallers : 0 : , "a", "cl" :
hud_medicautocallersthreshold : 75 : , "a", "cl" :
hud_medichealtargetmarker : 0 : , "a", "cl" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_reticle_alpha_speed : 700 : , "cl" :
hud_reticle_maxalpha : 255 : , "cl" :
hud_reticle_minalpha : 125 : , "cl" :
hud_reticle_scale : 1 : , "cl" :
hud_saytext_time : 12 : , "cl" :
hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
ifm_basecamera_camerastate : cmd : : Set camera state
ifm_steadycam_2ddragconstant : 11 : , "a", "cl" :
ifm_steadycam_2dspringconstant : 33 : , "a", "cl" :
ifm_steadycam_armspeed : 0 : , "a", "cl" :
ifm_steadycam_mousefactor : 1 : , "a", "cl" :
ifm_steadycam_mousepower : 1 : , "a", "cl" :
ifm_steadycam_noise : 0 : , "a", "rep", "cl" :
ifm_steadycam_rotatedamp : 0 : , "a", "cl" :
ifm_steadycam_rotaterate : 60 : , "a", "cl" :
ifm_steadycam_sensitivity : 1 : , "a", "rep", "cl" :
ifm_steadycam_zoomdamp : 0 : , "a", "cl" :
ifm_steadycam_zoomspeed : 1 : , "a", "cl" :
impulse : cmd : :
in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
+inspect : cmd : :
-inspect : cmd : :
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
itemtest : cmd : : Open the item testing panel.
itemtest_botcontrols : cmd : : Open the item testing bot control panel.
+jlook : cmd : :
-jlook : cmd : :
join_class : cmd : : Send a joinclass command
join_class : cmd : : Send a joinclass command
joy_accel_filter : 0 : , "cl" :
joy_accelmax : 1 : , "a", "cl" :
joy_accelscale : 0 : , "a", "cl" :
joy_active : -1 : : Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced : 1 : , "a", "cl" :
joy_advaxisr : 1 : , "a", "cl" :
joy_advaxisu : 3 : , "a", "cl" :
joy_advaxisv : 0 : , "a", "cl" :
joy_advaxisx : 4 : , "a", "cl" :
joy_advaxisy : 2 : , "a", "cl" :
joy_advaxisz : 0 : , "a", "cl" :
joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
joy_axis_deadzone : 0 : , "a" : Dead zone near the zero point to not report movement.
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_gamecontroller_config : 0 : , "a" : Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking.
joy_inverty_default : 0 : , "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick)
joy_movement_stick_default : 0 : , "cl" :
joy_name : 0 : , "a", "cl" :
joy_pegged : 0 : , "cl" :
joy_pitchsensitivity : 1 : , "a", "cl" :
joy_pitchsensitivity_default : -1 : , "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle : 6 : , "cl" :
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 : , "a", "cl" :
joy_vehicle_turn_lowend : 0 : , "cl" :
joy_vehicle_turn_lowmap : 0 : , "cl" :
joy_virtual_peg : 0 : , "cl" :
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_yawsensitivity : -1 : , "a", "cl" :
joy_yawsensitivity_default : -1 : , "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd : :
joystick : 0 : , "a", "cl" :
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
+jump : cmd : :
-jump : cmd : :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickall : cmd : : Kicks everybody connected with a message.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook : cmd : :
-klook : cmd : :
lastdisguise : cmd : : Disguises the spy as the last disguise.
lastinv : cmd : :
+left : cmd : :
-left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
load : cmd : : Load a saved game.
load_itempreset : cmd : : Equip all items for a given preset on the player.
loadcommentary : cmd : :
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex : 0 : : (internal)
lockplayername : cmd : : Prevent name changes for this userID.
lod_TransitionDist : 800 : , "cl" :
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
+lookdown : cmd : :
-lookdown : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
+lookup : cmd : :
-lookup : cmd : :
lservercfgfile : 0 : , "sv" :
lzma_persistent_buffer : 0 : : If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use.
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_limitedcapture_workaround : 0 : , "cl" : Workaround limitations on mouse capture in some environments
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : , "a" :
mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
mat_alphacoverage : 1 : :
mat_antialias : 0 : , "a" :
mat_autoexposure_max : 2 : , "cl" :
mat_autoexposure_min : 0 : , "cl" :
mat_bloom_scalefactor_scalar : 1 : , "cl" :
mat_bloomamount_rate : 0 : , "cheat", "cl" :
mat_bloomscale : 1 : , "cl" :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_camerarendertargetoverlaysize : 256 : , "cheat", "cl" :
mat_clipz : 1 : , "cl" :
mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
mat_color_projection : 0 : , "a" :
mat_colorcorrection : 1 : , "a" :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debug_autoexposure : 0 : , "cheat", "cl" :
mat_debug_bloom : 0 : , "cheat", "cl" :
mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen : 0 : , "cheat", "cl" :
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_depthbias_decal : -262144 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_depthbias_shadowmap : 0 : , "cheat" :
mat_diffuse : 1 : , "cheat" :
mat_disable_bloom : 0 : , "cl" :
mat_disable_fancy_blending : 0 : :
mat_disable_lightwarp : 0 : :
mat_disable_ps_patch : 0 : :
mat_disablehwmorph : 0 : : Disables HW morphing for particular mods
mat_drawflat : 0 : , "cheat" :
mat_drawTexture : 0 : , "cl" : Enable debug view texture
mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_drawwater : 1 : , "cheat", "cl" :
mat_dump_rts : 0 : , "cl" :
mat_dxlevel : 95 : , "sp" : Current DirectX Level. Competitive play requires at least mat_dxlevel 90
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart)
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_evict_all : cmd : : Evict all fine mipmaps from the gpu
mat_excludetextures : 0 : , "cheat" :
mat_exposure_center_region_x : 0 : , "cheat", "cl" :
mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" :
mat_exposure_center_region_y : 0 : , "cheat", "cl" :
mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" :
mat_fastclip : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_bloom : 0 : , "cheat", "cl" :
mat_force_ps_patch : 0 : :
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 1 : , "a" :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_frame_sync_enable : 1 : , "cheat" :
mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 256 : , "cl" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : :
mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
mat_hsv : 0 : , "cheat", "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices : 65536 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 1 : , "a" :
mat_motion_blur_falling_intensity : 1 : , "cl" :
mat_motion_blur_falling_max : 20 : , "cl" :
mat_motion_blur_falling_min : 10 : , "cl" :
mat_motion_blur_forward_enabled : 0 : , "cl" :
mat_motion_blur_percent_of_screen_max : 4 : :
mat_motion_blur_rotation_intensity : 1 : , "cl" :
mat_motion_blur_strength : 1 : , "cl" :
mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_phong : 1 : :
mat_picmip : 0 : , "a" :
mat_postprocess_x : 4 : , "cl" :
mat_postprocess_y : 1 : , "cl" :
mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode : 0 : , "a" : Power Savings Mode
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate : 0 : :
mat_reduceparticles : 0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile : 127 : , "cheat" :
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reset_rendertargets : cmd : : Resets all the render targets
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders and reset that count
mat_show_ab_hdr : 0 : :
mat_show_ab_hdr_hudelement : 0 : , "cheat", "cl" : HDR Demo HUD Element toggle.
mat_show_histogram : 0 : , "cl" :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmappage : -1 : , "cl" :
mat_showlowresimage : 0 : , "cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_slopescaledepthbias_decal : 0 : , "cheat" :
mat_slopescaledepthbias_normal : 0 : , "cheat" :
mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength : -1 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui : -1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , "cheat", "cl" :
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
+mat_texture_list : cmd : :
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view : 1 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_outline_fonts : cmd : : Outline fonts textures.
mat_texture_reload_frame_swap_workaround : 0 : : Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps
mat_texture_save_fonts : cmd : : Save all font textures
mat_texture_tracking : 0 : :
mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
mat_tonemap_percent_target : 60 : , "cheat", "cl" :
mat_tonemapping_occlusion_use_stencil : 0 : :
mat_trilinear : 1 : :
mat_use_compressed_hdr_textures : 1 : :
mat_viewportscale : 1 : , "a", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale : 1 : , "a", "cl" : Scale the viewport back up
mat_visualize_dof : 0 : , "cheat" :
mat_vrmode_adapter : -1 : :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wateroverlaysize : 256 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat", "cl" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_eat : cmd : :
mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 144 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
menuselect : cmd : : menuselect
minisave : cmd : : Saves game (for current level only!)
mission_list : cmd : : List all available tactical missions
mission_show : cmd : : Show the given mission
mm_add_item : cmd : : Add a stats item
mm_add_player : cmd : : Add a player
mm_max_spectators : 4 : : Max players allowed on the spectator team
mm_message : cmd : : Send a message to all remote clients
mm_minplayers : 2 : : Number of players required to start an unranked game
mm_select_session : cmd : : Select a session
mm_session_info : cmd : : Dump session information
mm_stats : cmd : :
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 0 : :
mod_offline_hdr_switch : 0 : : Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways.
mod_test_mesh_not_available : 0 : , "cheat" :
mod_test_not_available : 0 : , "cheat" :
mod_test_verts_not_available : 0 : , "cheat" :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
model_list : cmd : : Dump model list to file
motdfile : 0 : , "sv" : The MOTD file to load.
motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autoteambalance : 1 : , "sv", "nf" : Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers
mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals : 200 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends
mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type.
mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator}
mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes)
mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately
mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
mp_showrespawntimes : cmd : : Show the min respawn times for the teams
mp_simulatemultiplecappers : 1 : , "sv", "cheat" :
mp_spectators_restricted : 0 : , "sv" : Prevent players on game teams from joining team spectator if it would unbalance the teams.
mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
mp_switchteams : cmd : : Switch teams and restart the game
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points.
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tournament : 0 : , "sv", "nf", "rep" :
mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_post_match_period : 90 : , "sv", "rep" : The amount of time (in seconds) before the server resets post-match.
mp_tournament_prevent_team_switch_on_readyup : 1 : , "sv" : Prevent switching teams on ready-up for subsequent rounds in tournament mode.
mp_tournament_readymode : 0 : , "sv", "nf", "rep" : Enable per-player ready status for tournament mode.
mp_tournament_readymode_countdown : 10 : , "sv", "nf", "rep" : The number of seconds before a match begins when both teams are ready.
mp_tournament_readymode_min : 2 : , "sv", "nf", "rep" : Minimum number of players required on the server before players can toggle ready status.
mp_tournament_readymode_team_size : 0 : , "sv", "nf", "rep" : Minimum number of players required to be ready per-team before the game can begin.
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : Use Stopwatch mode while using Tournament mode (mp_tournament)
mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay : 0 : , "sv", "nf" :
mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps
mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied
mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
multvar : cmd : : Multiply specified convar value.
muzzleflash_light : 1 : , "a", "cl" :
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
namelockid : cmd : : Prevent name changes for this userID.
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_generate_jump_connections : 1 : , "sv", "cheat" : If disabled, don't generate jump connections from jump areas
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS,