Modules¶
Modules are groups of related commands with specific values for a certain use case or quality level.
How to use¶
Modules are used in presets to set quality levels and can also be used in your very own tf/cfg/user/modules.cfg
file to customize your config easily without searching for individual console variable values. You can find out what module levels your preset uses by viewing their respective cfg file. To set a custom module level, put it in user/modules.cfg
. For example:
textures=high
will set the texture quality to high
.
Note
If you do not have user
folder, create one. The same goes for the modules.cfg
file.
Hardware usage levels¶
Each module comes listed with its usage intensity of the related feature, for both CPU (processor) and GPU (graphics card), ranging through none, low, medium, and high.
This will give you a rough idea about which settings you can balance for your specific setup, and which settings adjustments can provide the highest impact. These usage levels are merely a relative estimate, and not a precise indicator of the performance impact.
Check Module Level Selection¶
You can check what module level you have selected for a module by entering module_level
into console. For example, textures_level
will output:
textures=high
or similar.
You can also view selected levels for all modules by entering module_levels
into console.
Advanced¶
Warning
These steps are entirely optional and are only for advanced customization.
Module level aliases¶
Modules are backed with aliases, so you can easily use them in advanced customization and scripting.
If you want to disable running a module entirely, you can put (for example) alias textures
in user/modules.cfg
. This will prevent mastercomfig from running texture commands. An exception for this rule is the Snapshot Buffer module. You will have to use alias snapshot_buffer;alias net_projectiles;alias net_hitscan;alias net_spy
to fully disable it.
Since modules aliases act like normal commands, they can also be used in console to easily change game settings. So you could enter textures_high
into console to temporarily set your texture quality to high for that game session. You can reset your modules back to what they were on startup by entering run_modules
into the console.
Module user layer alias¶
The modules you choose in user/modules.cfg
are executed by the modules_c
alias.
This means that you can change this alias in game, and have multiple versions of your modules for different quality preferences you may have. You can apply these new modules using apply_user
.
Networking modules¶
SourceTV Compatibility¶
Ensures compatibility with SourceTV spectating.
- CPU usage: none
- GPU usage: none
Default setting: sourcetv=on
(all presets, including None).
sourcetv=off
: Reduces the latency of changing spectator targets, but breaks compatibility with SourceTV. Cannot be switched off until a game restart.sourcetv=on
: Keeps compatibility with SourceTV.
Packet Rate¶
Controls how fast you send to and receive from the server.
- CPU usage: medium
- GPU usage: none
Default setting: packet_rate=standard
(all presets, including None, except Very Low).
packet_rate=congestion
: A halved (33) packet rate for congested networks, usually bad Wi-Fi, or very slow CPUs.packet_rate=standard
: The standard 66 packet rate which is the maximum for all normal servers.
Snapshot Buffer (Interpolation)¶
Also known as: lerp, interp or interpolation.
Controls how reliable to consider the snapshots you receive from the server to apply client-side buffering/smoothing between snapshot receives. Also known as linear interpolation (lerp or interp).
- CPU usage: low
- GPU usage: none
Default setting: snapshot_buffer=safe
(all presets, including None).
snapshot_buffer=auto
: Automatically sets the best interpolation value per class. For hitscan classes (Scout, Heavy, Engineer and Sniper), this setssnapshot_buffer=safe
. For projectiles classes (Soldier, Pyro, Demoman and Medic), this setssnapshot_buffer=low
. For Spy, currently, this setssnapshot_buffer=low
.snapshot_buffer=low
: Fastest option with a minimal buffering time to guard against (15.2 ms lerp when usingpacket_rate=standard
, or 30.3 ms lerp when usingpacket_rate=congestion
).snapshot_buffer=safe
: Safest option with minimal snapshot delay by using every other snapshot (30.3 ms lerp when usingpacket_rate=standard
, or 60.6 ms lerp when usingpacket_rate=congestion
).snapshot_buffer=high
: Heavily protects against packet loss by using every 3rd snapshot (45.5 ms lerp when usingpacket_rate=standard
, or 90.9 ms lerp when usingpacket_rate=congestion
).
Packet Size¶
Controls how big packets are and how they are split up/compressed.
- CPU usage: low
- GPU usage: none
Default setting: packet_size=speed
(all presets, including None).
packet_size=small
: Uses the smallest packet size, that will most likely be processed by even the worst routers.packet_size=conservative
: Uses a smaller, safe packet size that will most likely be processed by most routers, even lower end ones.packet_size=saver
: This minimizes data usage by aggressively compressing packets and avoiding splitting packets (which have more data size overhead than a single packet).packet_size=speed
: This prioritizes less CPU usage over data usage by disabling packet compression and avoiding split packets.
Bandwidth¶
Controls the max speed of packet sending to restrict it to your internet speed to prevent packet overflow. Values in bits (Kilobits or Megabits per second).
Note
This does not increase data usage, only restricts how quickly data can be sent.
- CPU usage: low
- GPU usage: none
Default setting: bandwidth=762Kbps
(all presets, including None).
bandwidth=128Kbps
: 128Kbps game traffic bandwidth.bandwidth=192Kbps
: 192Kbps game traffic bandwidth.bandwidth=384Kbps
: 384Kbps game traffic bandwidth.bandwidth=512Kbps
: 512Kbps game traffic bandwidth.bandwidth=762Kbps
: 762Kbps game traffic bandwidth.bandwidth=1.0Mbps
: 1.0Mbps game traffic bandwidth.bandwidth=1.5Mbps
: 1.5Mbps game traffic bandwidth.bandwidth=2.0Mbps
: 2.0Mbps game traffic bandwidth.bandwidth=2.5Mbps
: 2.5Mbps game traffic bandwidth.bandwidth=3.0Mbps
: 3.0Mbps game traffic bandwidth.bandwidth=4.0Mbps
: 4.0Mbps game traffic bandwidth.bandwidth=6.0Mbps
: 6.0Mbps game traffic bandwidth.bandwidth=8.0Mbps
: 8.0Mbps game traffic bandwidth. Absolute maximum allowed by the game.
Downloads¶
Filters what custom content is allowed to be downloaded from the server.
- CPU usage: none
- GPU usage: none
Default setting: download=auto
(all presets, including None).
download=auto
: Whatever the user set in the game settings. By default, the game downloads all custom files from servers.download=all
: Download all custom files from servers.download=nosounds
: Download everything but sounds from servers.download=mapsonly
: Download only maps from servers.download=none
: Do not download any custom files from servers.
Graphics modules¶
Level of Detail¶
Controls how detailed models are.
- CPU usage: low
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
lod=low
: Low model detail.lod=medium
: Medium model detail.lod=high
: High model detail.lod=ultra
: Forces high model detail regardless of distance.
Lighting¶
Controls lighting fidelity: dynamic lights, how detailed lighting is, rimlights, light averaging, lightwarps, and ambient boost.
- CPU usage: medium
- GPU usage: high
Default setting: based on which preset you are currently using. Not set in None.
lighting=very_low
: No dynamic lights. Skips all world lighting. No light brightness smoothing, lightwarps, rimlights or lighting brightness boost. Disables bumpmaps and specular.lighting=low
: No dynamic lights. Skips dim lights. No light brightness smoothing, lightwarps, rimlights or lighting brightness boost. Disables bumpmaps and specular.lighting=medium
: No dynamic lights. Skips very dim lights. No light brightness smoothing, lightwarps, rimlights or lighting brightness boost.lighting=medium_high
: No dynamic lights. Fairly detailed lighting.lighting=high
: 6 dynamic lights. Detailed lighting.lighting=very_high
: 12 dynamic lights. Detailed lighting. Slight extra lighting brightness boost.lighting=ultra
: 32 dynamic lights. Extremely detailed lighting. Extra lighting brightness boost.
Lighting Ex¶
Controls extended lighting commands which cause a material system reload. Be careful setting to anything other than high, as it can reduce performance on modern PCs, due to rendering reloads.
- CPU usage: low
- GPU usage: high
Default setting: based on which preset you are currently using. Not set in None.
lighting_ex=low
: Phong off.lighting_ex=high
: Phong on.
Shadows¶
Controls shadow quality. Shadow limits affect rendered shadows. Shadows above the limit will be blobby.
- CPU usage: high
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
shadows=off
: No shadows.shadows=very_low
: Blobby shadows.shadows=low
: Up to 3 low quality shadows.shadows=medium
: Up to 7 high quality shadows, and low robot/Halloween boss shadow distance. Uses lowest quality model to render shadows.shadows=high
: Up to 11 high quality shadows, and medium robot/Halloween boss shadow distance. Uses lowest quality model to render shadows.shadows=very_high
: Up to 23 high quality shadows, and high robot/Halloween boss shadow distance. Uses lowest quality model to render shadows.shadows=ultra
: Up to 23 high quality shadows, and high robot/Halloween boss shadow distance. Uses highest quality model (at root LOD) to render shadows.
Flashlight¶
Controls flashlight support. Flashlights are not used in TF2, so you should keep it disabled unless you need it for a certain community server mod, like Slender, or some Deathrun servers.
- CPU usage: low
- GPU usage: medium
Default setting: flashlight=off
(all presets). Not set in None.
flashlight=off
: Disables flashlight support.flashlight=on
: Enables flashlight support. If theshadows
module isoff
, this will set it to thevery_low
level.
Effects¶
Controls weapon and other miscellaneous effects.
Note
The way TF2 uses these settings is inconsistent and may not apply in all cases.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
effects=low
: Disables shell casing ejection, disables muzzle flashes, disables first person tracers, disables water splashes, disables temp ent (syringe) collision.effects=medium
: Disables shell casing ejection, disables muzzle flashes, shows first person tracers, enables water splashes, disables temp ent (syringe) collision.effects=high
: Disables shell casing ejection, disables muzzle flashes, shows first person bullet tracers and makes bullet tracers thicker, enables water splashes.effects=ultra
: Enables shell casing ejection, enables muzzle flashes, shows first person bullet tracers and makes bullet tracers thicker, enables water splashes.
Water¶
Controls water reflections.
- CPU usage: high
- GPU usage: high
Default setting: based on which preset you are currently using. Not set in None.
water=very_low
: Makes water black.water=low
: Makes water solid.water=medium
: Uses standard water with no reflections. Fades out to low quality solid/black water at reasonable ranges.water=medium_high
: Uses standard water with basic reflections. Fades out to low quality solid/black water at reasonable ranges.water=high
: Uses standard water with all reflections. Fades out to low quality solid/black water at reasonable ranges.water=very_high
: Uses high quality water with all reflections. Fades out to low quality solid/black water at reasonable ranges.water=ultra
: Uses high quality water with all reflections. Never fades out to low quality water.
Particles¶
Controls particle effects.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
particles=very_low
: Collapses spawning particles into existing particles (including bullet tracers and flames) together, disables weather particles, reduces particle density/quality, disables bullet impact flecks.particles=low
: Disables weather particles, reduces particle density/quality, disables bullet impact flecks.particles=medium
: Disables weather particles, reduces particle density/quality, enables bullet impact flecks.particles=high
: Enables weather particles, uses full particle density/quality, enables bullet impact flecks.particles=ultra
: Enables weather particles, uses full particle density/quality, enables the new bullet impact effects system, enables bullet impact flecks.
General Post-Processing¶
Controls standard post-processing effects.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
post_processing=off
: No post-processing.post_processing=low
: Enables basic color correction.post_processing=medium
: Enables LDR bloom.post_processing=high
: Enables standard HDR and bloom.
Pyrovision¶
Controls Pyrovision visual effects.
- CPU usage: none
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
pyrovision=low
: Disables Pyrovision vignette and skybox SSAO depth of field.pyrovision=medium
: Enables static Pyrovision vignette.pyrovision=high
: Enables skybox SSAO depth of field and dynamic Pyrovision vignette.
Romevision¶
Controls Romevision visual effects. For more info, click here.
- CPU usage: low
- GPU usage: none
Default setting: romevision=off
(all presets, except Ultra and High). Not set in None.
romevision=off
: Disables Romevision effects.romevision=on
: Enables Romevision effects.
Motion Blur¶
Controls blurring effect from rotation and movement.
- CPU usage: low
- GPU usage: low
Default setting: motion_blur=off
(all presets). Not set in None.
motion_blur=off
: Turns off motion blur.motion_blur=low
: Turns on motion blur but reduces it significantly.motion_blur=high
: Motion blur fully enabled.
Anti-Aliasing¶
Controls additional anti-aliasing passes (a.k.a. alpha to coverage) and the main hardware based MSAA anti-aliasing.
Warning
On Linux and macOS, AMD cards will do a slow full clear when anti-aliasing is enabled!
- CPU usage: none
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
anti_aliasing=off
: Turns off all forms of anti-aliasing.anti_aliasing=msaa_2x
: Enables alpha to coverage and MSAA 2x.anti_aliasing=msaa_4x
: Enables alpha to coverage and MSAA 4x.anti_aliasing=msaa_8x
: Enables alpha to coverage and MSAA 8x.
Texture Filtering¶
Controls texture smoothing/filtering.
- CPU usage: none
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
texture_filter=bilinear
: Bilinear filteringtexture_filter=trilinear
: Trilinear filteringtexture_filter=aniso2x
: Anisotropic filtering 2xtexture_filter=aniso4x
: Anisotropic filtering 4xtexture_filter=aniso8x
: Anisotropic filtering 8xtexture_filter=aniso16x
: Anisotropic filtering 16x
Characters¶
Adjusts characters details.
Tip
Facial animations will only work on lod=medium
and higher.
- CPU usage: high
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
characters=very_low
: Disables facial animations, no eyes or teeth.characters=low
: Disables facial animations, enables eyes, disables teeth, disables eye movement and blinking.characters=medium
: Enables facial animations, enables eyes and teeth, disables eye movement and blinking, disables enhanced lip sync.characters=medium_high
: Enables facial animations, enables eyes and teeth, enables eye movement and blinking, enables enhanced lip sync at short range.characters=high
: Enables smooth facial animations, enables eyes and teeth, enables eye movement and blinking, enables enhanced lip sync at a slightly increased range.characters=ultra
: Enables smooth facial animations, high quality models, enables eyes and teeth, enables eye movement and blinking, enables enhanced lip sync at all ranges.
General Decals¶
Controls bullet holes and overall decal support.
Note
In the Very Low preset, decals are forced invisible.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
decals=off
: Disables decals.decals=low
: 9 max decals.decals=medium
32 max decals.decals=high
: 80 max decals.decals=ultra
: 256 max decals.
Model Decals¶
Controls blood on hurt players and some bullet decals on props.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
decals_models=off
: Disables model decals.decals_models=low
: Allow up to 9 model decals.decals_models=high
: Allow up to 32 model decals.
Map Decals¶
Controls decals placed by the map author.
- CPU usage: none
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
decals_art=off
: Disables map decals.decals_art=on
: Enables map decals, and blocks full decal clearing done by mastercomfig periodically.
Spray Decals¶
Controls decals sprayed by players.
- CPU usage: none
- GPU usage: low
Default setting: sprays=off
(all presets). Not set in None.
sprays=off
: Completely disables downloading, uploading and displaying sprays.sprays=on
: Allows sprays, and blocks full decal clearing done by mastercomfig periodically. If thedecals
module isoff
, this will set it to thelow
level.
Gibs¶
Controls gibs created by player explosions.
- CPU usage: low
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
gibs=off
: Disables gibs.gibs=low
: Max of 2 gib parts.gibs=medium_low
: Max of 4 gib parts.gibs=medium
: Default number of gibs.gibs=high
: Default number of gibs, gibs can burn.
Silly Gibs¶
Controls low violence mode.
- CPU usage: low
- GPU usage: low
Default setting: sillygibs=auto
(all presets, including None).
sillygibs=auto
: Automatically chooses the best silly gibs setting for performance (on
if gibs are off,off
if gibs are on).sillygibs=off
: Normal gibs and blood.sillygibs=on
: Turns on silly gibs mode. This means birthday style gibs, sparks instead of blood upon flesh bullet impact, and no blood spawned upon gibbing.
Props¶
Controls the rendering of various small objects.
- CPU usage: high
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
props=low
: Disables client side props like bottles, disables foliage, low quality prop models and invisible railings.props=medium
: Disables client side props, disables foliage, default quality prop models.props=high
: Enables ambient lighting and decals on static props, enables a small number of client side props, enables foliage at a reasonable distance with instant pop in, default quality prop models.props=ultra
Enables ambient lighting and decals on static props, enables a high number of client side props, enables foliage at a very high distance with fade in, max quality prop models regardless of distance.
Ragdolls¶
Controls physics simulation and fading for bodies that spawn on death.
- CPU usage: high
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
ragdolls=hidden
: Makes ragdolls invisible, but keeps them in the map, decreasing performance over time.ragdolls=off
: Disables ragdolls by fading them out quickly.ragdolls=medium
: Enables standard physics ragdolls.ragdolls=high
: Enables ragdolls with collisions with a high fade out time, as well as special animations like decapitation.
3D Sky¶
Controls the enhanced 3D skybox that is present in most maps.
- CPU usage: medium
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
3dsky=off
: Disables 3D sky.3dsky=on
: Enables 3D sky.
Jigglebones¶
Controls cloth and joint physics on some items like the fish and skull bat.
- CPU usage: low
- GPU usage: none
Default setting: based on which preset you are currently using. Not set in None.
jigglebones=off
: Always disables jigglebones.jigglebones=on
: Disables jigglebones only if the framerate is below 67FPS.jigglebones=force_on
: Never disables jigglebones.
Killstreak Sheens Speed¶
Controls how fast the animation is on the killstreak sheen glow for weapons.
- CPU usage: none
- GPU usage: none
Default setting: sheens_speed=slow
(all presets, including None, except Very Low).
sheens_speed=off
: Skips updating sheen glow animation.sheens_speed=slow
: Slow speed.sheens_speed=medium
: The standard speed.sheens_speed=fast
: Faster speed.
Killstreak Sheens Tint Intensity¶
Controls how intense the color tint is on the killstreak sheen glow for weapons.
- CPU usage: none
- GPU usage: none
Default setting: sheens_tint=high
(all presets, including None).
sheens_tint=low
: Base tint.sheens_tint=medium
: Small tint boost.sheens_tint=high
: High tint boost.sheens_tint=full
: Maximum tint boost.
Texture Quality¶
Controls texture quality.
- CPU usage: low
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
textures=very_low
: Low texture quality, blocky textures, disables texture blending.textures=low
: Low texture quality, disables texture blending.textures=medium
: Medium texture quality.textures=high
: High texture quality.textures=very_high
: Very High texture quality.
Ropes¶
Controls ropes for Mannpower grappling hook and decorations in maps.
- CPU usage: medium
- GPU usage: low
Default setting: based on which preset you are currently using. Not set in None.
ropes=off
: Disables ropes.ropes=low
: Basic ropes.ropes=high
: Ropes with smoothing and basic subdivisions.ropes=ultra
: Ropes with max smoothing, increased subdivisions, collision checks and wind simulation.
FPS Cap¶
Controls the highest frame rate (FPS/frames per second) that the game can reach.
You can set it lower for faster load times, more consistent frame rate, and lower power usage.
Setting it higher can reduce input delay.
Warning
Although it is common advice to set this based on your display’s refresh rate, the only thing you need to consider is having the FPS cap greater than or equal to your monitor’s refresh rate to get the full effect of your monitor. Otherwise, it will solely be a determination based on your preference as described above.
Warning
This module is only provided for general convenience and accessibility. The built-in FPS cap in Team Fortress 2 has precision problems depending on your CPU (such as Intel Skylake platform and above) as well as accuracy problems on Windows due to usage of millisecond timers. It is recommended you use a more reliable FPS cap tool, like Rivatuner and set fpscap=unlimited
to disable the in-game FPS cap.
- CPU usage: low
- GPU usage: none
Default setting: fpscap=1000
(all presets, including None).
fpscap=powersaver
: Sets FPS cap to half of your display’s refresh rate.fpscap=30
: Sets FPS cap to 30 FPS.fpscap=60
: Sets FPS cap to 60 FPS.fpscap=75
: Sets FPS cap to 75 FPS.fpscap=120
: Sets FPS cap to 120 FPS.fpscap=144
: Sets FPS cap to 144 FPS.fpscap=160
: Sets FPS cap to 160 FPS.fpscap=165
: Sets FPS cap to 165 FPS.fpscap=180
: Sets FPS cap to 180 FPS.fpscap=200
: Sets FPS cap to 200 FPS.fpscap=240
: Sets FPS cap to 240 FPS.fpscap=300
: Sets FPS cap to 300 FPS.fpscap=360
: Sets FPS cap to 360 FPS.fpscap=400
: Sets FPS cap to 400 FPS.fpscap=1000
: Sets FPS cap to 1000 FPS (maximum safe value).fpscap=unlimited
: FPS is not capped. Removes small overhead from capping FPS, but ensure that you never surpass 1000FPS in meaningful game scenarios.
VSync¶
Controls VSync, which removes screen tearing by syncing FPS to your monitor’s refresh rate, at the cost of increased input latency.
Warning
If your FPS does not reach your refresh rate, it will drop to the next lowest divisor (for example, 30FPS with a 60Hz monitor).
Tip
It’s recommended to keep this off, and use NVidia Adaptive VSync, which keeps VSync on only when the framerate is high enough, or NVidia Fast VSync (Enhanced Sync on AMD), which drops frames which would cause tearing, while having a much lower input latency compared to traditional VSync.
- CPU usage: low
- GPU usage: none
Default setting vsync=off
(all presets, including None).
vsync=off
: Disables VSync.vsync=on
: Enables VSync.
HUD modules¶
Player Model¶
Toggles the live 3D player model in the corner of your screen.
- CPU usage: high
- GPU usage: medium
Default setting: based on which preset you are currently using. Not set in None.
hud_player_model=off
: Disables the player model.hud_player_model=on
: Enables the player model.
Panels¶
Controls health/player info panels and target ID translucency.
- CPU usage: low
- GPU usage: none
Default setting: hud_panels=high
(all presets, including None, except Low and Very Low).
hud_panels=off
: Disables health/player info panels that appear when looking at a player, disables target ID box.hud_panels=low
: Enables health/player info panels that appear when looking at a player, enables opaque target ID box.hud_panels=high
: Enables health/player info panels that appear when looking at a player, enables translucent target ID box.
Avatars¶
Controls the display of target ID avatars.
- CPU usage: low
- GPU usage: none
Default setting: hud_avatars=friends
(all presets, including None, except Low and Very Low).
hud_avatars=off
: Disables avatars.hud_avatars=everyone
: Enables the display of everyone’s avatars.hud_avatars=friends
: Enables the display of your friends’ avatars.
Match HUD¶
Toggles match status HUD at the top of the screen.
Note
It’s highly recommended to use this module, as the built-in console variable does not work properly when turning off directly.
- CPU usage: high
- GPU usage: none
Default setting: match_hud=on
(all presets, including None, except Very Low).
match_hud=off
: Disables match status HUD.match_hud=on
: Enables match status HUD.
Messages¶
Controls text chat, which displays player messages and voice messages.
- CPU usage: none
- GPU usage: none
Default setting: messages=on
(all presets, including None, except Very Low).
messages=off
: Disables text chat.messages=hide
: Hides text chat.messages=on
: Enables text chat.
Killfeed¶
Controls death and objective notifications in the top right corner.
- CPU usage: low
- GPU usage: none
Default setting: killfeed=on
(all presets, including None, except Very Low).
killfeed=off
: Disables killfeed.killfeed=on
: Enables killfeed.
Killstreaks¶
Controls banners that appear at the top center of the screen, notifying you of a player’s killstreak.
- CPU usage: medium
- GPU usage: none
Default setting: killstreaks=high
(all presets, including None, except Low and Very Low).
killstreaks=off
: Disables killstreak banner.killstreaks=low
: Enables killstreak opaque banner.killstreaks=high
: Enables killstreak translucent banner.
HUD Achievements¶
Controls the HUD achievements tracker.
- CPU usage: low
- GPU usage: none
Default setting: hud_achievement=on
(all presets, including None, except Very Low).
hud_achievement=off
: Disables achievement tracker panel completely.hud_achievement=on
: Enables support for achievement tracker panel.
Console¶
Controls developer console.
- CPU usage: none
- GPU usage: none
Default setting: console=on
(all presets, including None, except Very Low).
console=off
: Disables developer console.console=on
: Enables developer console.
HTML MOTD¶
Controls HTML MOTDs. This includes ads, music player, rules, fancy server intros, etc.
This module is disabled by default, since server ads can cause lag spikes.
- CPU usage: low
- GPU usage: low
Default setting: htmlmotd=off
(all presets including None).
htmlmotd=off
: Disables HTML MOTDs.htmlmotd=on
: Enables HTML MOTDs.
Outlines¶
Controls the outlines that appear through walls for players, some objectives (payload cart, CTF briefcase), and the Scottish Resistance’s stickybombs.
Warning
Outlines do not work on DirectX 8.
- CPU usage: high
- GPU usage: high
Default setting: based on which preset you are currently using. Not set in None.
outlines=off
: Disables outlines and nametags.outlines=low
: Enables nametags, disable outlines.outlines=medium
: Disables nametags and player outlines, enable objective outlines.outlines=high
: Enables nametags and outlines.
Map Background¶
Controls the live map that appears in the background of the main menu. Some options automatically exit immediately, for the sake of preloading assets.
- CPU usage: none
- GPU usage: none
Default setting: dynamic_background=off
(all presets, including None).
dynamic_background=off
: No main menu map background on startup.dynamic_background=preload
:preload_room
map background for yttrium’s preloading (auto disconnects). You have to install the map, or else this will not function.dynamic_background=itemtest
:itemtest
map background for preloading (auto disconnects).dynamic_background=dustbowl
: Live Dustbowl map main menu background on startup.
Sound modules¶
Sound¶
Controls a variety of sound effects, including spatialization and positional effects.
Note
In the Low and Very Low preset VPKs, spatialization and positional effects (called DSP in the Source Engine) are completely disabled.
- CPU usage: high
- GPU usage: none
Default setting: based on which preset you are currently using. Not set in None.
sound=low
: Disables sound volume mixing, very low quality sound spatialization and positional effects, delays spatialization.sound=medium
: Enables sound volume mixing, only basic sound spatialization and positional effects enabled, slightly delays spatialization.sound=high
: Enables sound volume mixing, enables all sound spatialization and positional effects, slightly delays spatialization.sound=very_high
Enables sound volume mixing, enables all sound spatialization and positional effects, immediately spatializes and traces sounds, enables pitch smoothing.sound=ultra
: Enables sound volume mixing, enables enhanced sound spatialization and positional effects, immediately spatializes and traces sounds, enables pitch smoothing.
Voice Chat¶
Controls player voice chat.
Warning
Turning on the voice chat system while in a server will require a reconnect.
- CPU usage: none
- GPU usage: none
Default setting: voice_chat=on
(all presets, including None, except Very Low).
voice_chat=off
: Disables the in-game voice chat system.voice_chat=on
: Enables the in-game voice chat system.
Misc modules¶
Mod Support¶
Ensures compatibility with animation and model mods.
Info
You may want to also enable preloading using the Map Background module.
- CPU usage: none
- GPU usage: none
Default setting: mod_support=on
(all presets, including None).
mod_support=off
: Does not block settings that may cause crashes with animation and model mods.mod_support=on
: Blocks settings that may cause crashes with animation and model mods.
Party Join Mode¶
Controls the privacy of your Casual/Competitive matchmaking party.
Warning
The Friends Only restriction for parties can be bypassed, which means anyone can join your party if they have your Steam ID. Leaving your party open can result in anyone to join your party and spam party chat, causing lag, sound spam and other disruptions.
- CPU usage: none
- GPU usage: none
Default setting: party_mode=request
(all presets, including None).
party_mode=open
: Open party (people can join anytime).party_mode=request
: Request-only party (people can only join if you accept their request or if you invite them).party_mode=invite
: Invite-only party (people can only join if you invite them).
Logo¶
Controls the mastercomfig logo which appears in console on start up.
- CPU usage: none
- GPU usage: none
Default setting: logo=on
(all presets, including None, except Very Low).
logo=off
: Does not print logo in console on startup.logo=on
: Prints logo in console on startup.
Movement Binds¶
Changes the keys that are used to move while the Null-Canceling Movement addon is installed. If your preferred movement keys are not listed here, you can edit them manually by binding these aliases:
Warning
This module requires the Null-Canceling Movement addon to work.
- Forward:
+mf
- Left:
+ml
- Backward:
+mb
- Right:
+mr
Example:
- Forward:
bind w +mf
- Left:
bind a +ml
- Backward:
bind s +mb
-
Right:
bind d +mr
-
CPU usage: none
- GPU usage: none
Default setting: move_bind=wasd
(all presets, including None).
move_bind=wasd
: Sets movement keys to WASD.move_bind=esdf
: Sets movement keys to ESDF.move_bind=zqsd
: Sets movement keys to ZQSD (default for AZERTY keyboards).move_bind=arrows
: Sets movement keys to the Arrow Keys.move_bind=asdf
: Sets movement keys to ASDF (A/S forward/back, D/F left/right).move_bind=vim
: Sets movement keys to HJKL (K/J forward/back, H/L left/right).